
In regards to what would replace the Season Pass, Diemer stated that DICE would have "something different in mind that would allow to play longer." This was later revealed to be post-launch content seasons, where all players would get access to new DLCs for free. Shortly after the reveal, Bernd Diemer, Creative Director of Battlefront II, suggested that the game may not feature a Season Pass, sighting a desire to keep the community whole. The first trailer was shown at the event, giving glimpses of the Imperial-focused campaign and multiplayer battles across different eras ( Clone Wars, Galactic Civil War, and First Order–Resistance war) as well as space and air battles, confirming that all three Star Wars trilogies would be playable in both ground and space. Star Wars Battlefront II was officially announced at Star Wars Celebration in April 2017. In January 2017, the EA Star Wars Twitter page revealed that the sequel to Battlefront was to have more locations, heroes, eras, vehicles, and an all-new singleplayer campaign, easily amounting to more than triple the content from the original game. The game was announced to feature content from "the new movies" with "bigger and better worlds." The sequel to EA DICE's reboot of the Star Wars: Battlefront series was announced during an earnings call by EA's CFO, Blake Jorgensen, in May 2016.



The sequel to the 2015 video game Star Wars Battlefront, Battlefront II was released worldwide on November 17, 2017. Star Wars Battlefront II is a first- and third-person 2017 action-shooter video game published by Electronic Arts and developed by EA DICE, Motive Studios, and Criterion Games that features content from the prequel, original, and sequel trilogy eras from the Star Wars universe. " Fight for the galaxy in multiplayer battles across all eras." - Reveal trailer
